Or just copy the content in either the Description or Biography boxes.
Beiträge von Oliver
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Now campaign log is available under https://fellowship-of-the-goose.obsidianportal.com/
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Yes, tremulus the third and final.
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Please message me your email addresses so I can add you as players.
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Can you guys actually access this page?
https://fellowship-of-the-goos…nportal.com/adventure-log
You probably can also register as players there.
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When writing the answer I forgot to mention I like the idea! It is certainly worth a try.
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Well, I watched the video. How will you guys collect the material for the dungeon?
Not sure about the complication points - what is he referring to? The time spent discussing at the game table during the dungeon crawl?
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Ihr könnt' euch selber in die Bresche werfen, oder mit Bernd Phainiana ausprobieren. Ich entbehre Spieler nur ungern, aber er freut sich bestimmt.
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Bei mir nicht mehr möglich - kann nicht teilnehmen.
Am Montag gibt es auch noch Rollenspiele, ja.
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Ein Rollenspieltreff im Ulmer Hexenhaus? Na sowas.
Es sind im Angebot:
- Phainiana - Fantasy oder Dunkle Moderne (Zyrion)
- Deadlands Reloaded - Fortlaufende Kampagne (Oliver)
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Fantasy / DSA (Andreas)(entfällt)
Deadlands Reloaded - Was bisher geschah:
Bei einer weiteren wilden Flucht fand die Gruppe in einer Seitengasse ihren indianischen Freund. Man schlug sich am Rande der Stadt in die Büsche und überraschte die Verfolgergruppe. 17 Tote hat die Gang jetzt schon zu beklagen. Ein Rückzug schien dennoch strategisch klüger. Man verliess die Stadt und suchte in einer zum Hühnerstall umfunktionierten Scheune Zuflucht. In der Nacht bekam man übernatürlichen Besuch. Der war anscheinend auch für das Verschwinden des Hühnerfutters und anderer Nahrung verantwortlich. Erst mit einer Segnung der Waffen wurde man der widernatürlichen Erscheinung Herr. Vorher bekleisterte der Schamane sie mit Hühnerkot, so dass sie zumindest nicht mehr unsichtbar werden konnte. Die aus den Körnern entschwundene Stärke könnte ein Hinweise darauf sein, was mit dem Lebensmitteltransport passiert war.
Um für die nötige Sprengkraft zu sorgen, mit der man sich einen Weg in das Depot bahnen kann, machte man sich von der Ortskenntnis des Trappers Gebrauch und suchte eine alte Mine in der Nähe auf. In einer Kiste verbargen sich nicht nur noch ein paar brauchbare Stangen Dynamit, sondern man fand noch etwas Anderes:
ZitatMore rational minds say that ghost rock was simply mistaken for impure coal in past days and ignored. [...] The white flakes [...] are simply impurities, which coincidentally act as a catalyst with the bauxite surrounding it. The reaction between these two substances are what allows ghost rock to burn so hot. [...] Ghost rock is somewhat porous and shot through with numerous chambers of trapped air.
(from: Deadlands Reloaded: Player's Guide)
(Fortlaufende Kampagne, jede Woche, für 3-6 Spieler. Vorbereitete Charaktere habe ich für Quereinsteiger jede Woche dabei.)
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Spielemesse in Stuttgart und dieses Wochenende, das geht nicht.
Beides besuchen geht nicht, weil ich ein Wochenende für was Anderes als Rollenspiel brauche.
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Honigmet und ich sind schon angemeldet als Standhelfer, wir wollten das schon gemeinsam machen.
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Mir fällt gerade auf, dass ich an dem Termin nicht kann - Spielemesse in Stuttgart und dieses Wochenende, das geht nicht.
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Kommet zahlreich, denn ihr habt's versprochen! Und zwar zum Rollenspieltreff im Ulmer Hexenhaus!
Es sind im Angebot:
- Phainiana - Fantasy oder Dunkle Moderne (Zyrion)
- Deadlands Reloaded - Fortlaufende Kampagne (Oliver)
- Fantasy / DSA (Andreas)
Deadlands Reloaded - Was bisher geschah:
Selten hat ein Pazifist soviel Schaden angerichtet. Aus dem Hinterhof hat sich die Gruppe durch die Backstube herausgerettet, und auch der Pfarrer bot den Gehetzten Unterschlupf. Der Huckster vermisste seinen rechten Arm und wünschte sich von seiner Zauberhand, dass er wieder heil sei. Die krümmte drei Finger und brach ihm mehrere Rippen. Aber immerhin tut der Arm wieder. So floh das Häuflein Männer nachts über den Friedhof und suchte den Sheriff auf. Ihre Pferde waren in den Ställen und wurden von Banditen bewacht. Von den Wagen keine Spur. Vom Sheriff erfuhr man immerhin, dass durch die jüngste Nahrungsmittelkrise die Preise explodiert sind, und eine Gang jetzt versucht, das Geschäft zu übernehmen. Diese operiert von Winchesters Umschlagsdepot aus, das die Bande besetzt hält. An der umgebenden Palisade angekommen, wollte man über ein benachbartes Dach einsteigen, aber man hatte die Rechnung ohne Wache und Wachhunde gemacht. Während der Ausguck in die ewigen Jagdgründe einging, hat man jetzt ganz neue Probleme. Vom Wachturm sieht man jetzt ein gleissendes Licht, und eben dieser Lichtfinger sucht jetzt nach den Störenfrieden...
(Fortlaufende Kampagne, jede Woche, für 3-6 Spieler. Vorbereitete Charaktere habe ich für Quereinsteiger jede Woche dabei.)
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The investigators came to town to find out about the murder of one Arthur Deville, friend, client, acquaintance. They assembled in front of the house of the deceased down a dead end street at the edge of town.
Dr Simon Blackford, the former psychiatrist of this individual, had gotten wind of his patient's demise. While the group was still assembling he spotted a hobo observing them. Reading him with his superior knowledge of the human mind and by dropping some bribe money he got some information out of the wanderer - that the deceased had frequented an area named "Old Town," that it was "bad news" and that he wouldn't sleep there if he was dead. It became apparent that he would not say any more in the presence of the others, so the good doctor will meet this individual named Lem in Dinah's Diner at 6:30 pm. He then proceeded to the police station, but his manner seemed to provoke the deputy and he proved most unhelpful. Blackford is sure that his patient kept a diary but it is missing. He spent some time in the afternoon poring over the diary of a patient his colleagues think of as simply psychotic. Simon thinks there are deeper patterns seen by the unlucky few, leading into the collective subconscious. He had vision of sorts, as if the many strands of reality in this town were being pulled out of alignment by one common source, but he couldn't tell how or what.
Elaine "Razor" Church, who finances her fancy lifestyle with less legal activities, snooped around Arthur's living room. In an unusual book of philosophy, out of sorts in this collection, she found a stash of opium. (Confirming his drug habit and his drug of choice.) She wanted to enter the walls, but with only matches as light source she got scared by the scurrying rats and didn't try again. She used her connection with a fence named Creech to learn something about the murder - that it had happened in a part of town nicknamed "Old Town" - a shantytown of shacks and cheap huts that had been recently erected. And that he had been gutted like a pig. She left him the opium. He also told her that the police had taken most stuff lying around the apartment as evidence.
Nash Anderson - Mr Anderson to his friends - is driven by his journalistic curiosity in this venture. When a secret entrance into between the walls was found, he entered with a newly-acquired light source and found a small altar featuring two burnt-down candles, ash from burned paper and a stocking garter as the center piece. He figured that this arrangement might have a magical significance and took a photo of it. A sense of dark foreboding filled Nash because of these discoveries and he used his connections to a gossipy fellow in town to find out that there's an obscure little magic shop in town. (Laughable as such a thing may be, anyway.)
Franklin Woodworth, MD, arrived in town in his own car, but being the unreliable old thing it is it broke down two streets from his destination. He accompanied Simon during his inquiries and his medical skills will come in quite handy once more clues related to the actual murder can be found. He therefore is very keen on visiting the shantytown and assess the surroundings next - maybe even at night.
Erika von Braun, rich heiress of a banking dynasty and idle dilettante, inspected the upper floor of Arthur's house and found a loose board that enabled access to the hidden section behind the wall. She rekindled her affair with Charlie and let her driver Jenkins take them both downtown. When meeting Franklin and Simon she decided to visit the sheriff's office. The just-arrived sheriff and deputy were no match for her persuasive manner and when dropping her name the lackeys told her quite a bit about the messy murder in Old Town, including the location: Follow Siccamore street out of town and it's a back alley marking the end of town and now bordering the shantytown. She then accompanied Charlie to Art's brother and made quite an impression on that oaf, who admitted to frequenting the prostitutes in Old Town. He also told her that these ladies are desperate enough to continue their trade in spite of being very scared of recent murders.
Last but not least, Charlie the jazz singer. Informed by his drummer he got drawn into this murder mystery. He visited Art's family in a poorer part of town. Art's brother Cooper blamed him for his brother's death and punched his nose. Though bleeding quite a bit he managed to show the man that he was quite serious and actually got to talk to the family. He's quite interested in recovering Art's instrument and musical scores, for sentimental reasons he assures his friends.
Frank, Elaine, Simon and Nash checked into a bed and breakfast downtown for their stay here. Erika and Charlie will retire to his cottage outside of town. It's now mid afternoon.
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Unter Zuhilfenahme von Google schätze ich jetzt mal so ca. 35 - 45 Minuten.
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Not free, but highly recommended reading: Cthulhu 101
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uh,
I have also prepared the background for the good old Ambrose. I will either bring it along next monday or upload it here...
You can post it in the Goosebearer thread.
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If two copies ever arrive with you, let me take some of your burden ...
No homework needed. For players, the *World / Haiku engine is supremely easy: Roll 2d6 + modifier, 6- is failure, 7-9 is success with some side effect and 10+ is full success. All you need to know will be printed on your character sheets. All you need to do in character creation is read the sheet, and select and write / check / underline options. I will just lay them out on the table - I printed them today - and everybody can pick one. Dungeon World was a real eye opener on how easy yet colorful character creation can be.
I'm also open to suggestions as to how to proceed, and the next week will give me a chance to read a bit of Castle Whiterock. As for dungeon creation - I have recently created a hugely unsuccessful Google+ group titled Collaborative Dungeon Creation. Let's just say I wouldn't exactly say no ...
Our current adventure was meant to introduce more non-dungeon elements as a form of variety. Also to flex my adventure writer muscles a little ... Still rather rusty.