Beiträge von Psi

    I apologize for the lenght of the following comment. What I am trying to express is complicated so it takes a bit of space. Thanks for understanding:


    Normally, I would very much approve this direction of roleplay for more than one reason. First, dealing with a huge bunch of characters makes the game itslef slower and messier, so it is technically challenging without adding interesting mechanics to the storytelling: it is almost as bad as having a huge group of players... ohman, did you every play with 14 pleayers? Worst experience of my life. Ahem. Another reason for supporting in general the single-character trend is that it allows the controlling player to focus on character detail, interplay and growth, ultimately leading to a character-driven storytelling (to make myself clear: the Song of Ice and Fire-way, or the Mass Effect-way of telling stories) in a roleplay experience. Resuming: one player to one character is a very meaningful way of doing things in my opinion, probably the best option for creating believable characters in a tabletop rolegame, as we ourselves proved in the Finding Redemption setting.


    That said, let me tell you that the idea of forcing this line of thinking NOW in the Fellowship of the Goose makes me sad. A lot. I guess it might work fairly well for those players who managed to dish out one 'story-main' character and one 'story-support' character (which is the case of Mattia, Thomas, and somehow Sebastian). It does not apply smooth for me (nor for Kasia I think), who made quite some effort in characterizing in detail two different individuals, giving them personality quirks to make them fairly distinct, and provided for both a (catchy?) background including a central conflict and an adventure-hanger. Walking this road will force me to throw away Gildorel (it is not that I really have a choice: it is Clio who bears the Goose of the Fellowship after all) before knowing if his art will become famous so he can show that a-hole of his former father who rockz! (even if that does not happen, at least he would like to find his sister Lori again, as you know). Should I also mention that Gil offers a possibility to introduce elements of political intrigue to the campaign, due to the occupation of his family? (Yes I know, I am the only player who wants more Political Intrigue and less Dungeon Crawl, I will democratically respect the will of the group regarding this issue). Even death would be better than disappearance for Gildorel (as long as it is a meaningful death: see below) in my opinion: so I advise the master(s) to try and kill Gil around every corner... sure as hell I will NOT be helping them though.


    The other thing that I would like to comment is the idea of henchmen/hirelings. I very much dislike this idea, for two reasons. First, It creates a bunch of pseudo-recurring characters which are totally uninteresting. You know how much i HATE nameless NPCs! These henchmen are not so far from those. It reminds me the concept of the Dwarves in the Hobbit book from Tolkien. Apart from Thorin, those dwarves SUCK SO MUCH as characters! They are practically identical apart from some minor detail that the reader forgets right-away... they are just action-fodder. Ohgosh, if we can help avoiding this, please let us do so. The second reason for not liking the hirelings is that it makes the death of a PC much less important. "Oh my PC died, who cares, there is a bunch of replacement seats!" WTF?!? The death of a PC should be a DRAMATIC moment (like Boromir, like Eddard Stark... hell, like Mordin Solus), it should be instrumental in the storyline, like a turning point. As I see it, PCs should NOT be easily replaced.


    Thanks for reading my ramblings and sorry for being so contrarian. I am just trying to make my point.

    Hey Fellows of the Goose. I have got a Christmas present for you: I actually wrote Gildorel's background.
    I think it is even better than Clio's one!
    you can find it here
    http://uz.sns.it/~Psilvi/nav/junk/Gil_Background.pdf
    and I will also update it in obsidian. There are some blanks in the text (contries and cities), I kindly ask the DMs to help me fill those, thanks.


    Sorry if I won't be partecipating at the session on the 13th of Jan, but I am in Brussels for work on that day.
    Merry Xmas and happy new year. May the Goose be with you

    Probably the next drawing will involve Milva and Drugo:
    - I believe Milva, being a locksmith and thief, should be somehow into machinery. So I imagine her with a pair of Steampunk goggles, and gears logos.
    - Drugo should have cool gloves, and multiple pairs of tailoring scissors that he can use for halfling two-weapon-tailoring. Oh and of course, when you have scissors, you are supposed to have a weird haircut as well. Right?


    Back to game mechanics. I think we should start to POOL the skills of our characters. Since DCC has a foggy skill system without precise skillset and scores, we should start figuring out what our characters should be good at, of course in relation to our occupation, but not only, come on. For instance:
    - Alrik always carries a 3 meters pole. Why? Because he is an EXPERT JUMPER !! He has trained in Pole Vaulting and now he can jump over fences, on the roof of short building, across chasms, and such. It DOES make sense storywise and I think it's fun.
    [Blockierte Grafik: http://www.dmu.edu/magazine/files/2010/04/pole-vault-1.jpg
    Any ideas how to expand this concept?

    Ok guys and gals... I could not resist drawing the following. My creativity is driving me nutz (maybe I am dreaming C'(apostrophe)'tulhu). Ahem. I introduce you... the Priestesses of the Fellowship:
    [Blockierte Grafik: http://uz.sns.it/~Psilvi/nav/junk/Priestesses_BW.jpg
    Umm... sorry for the "hot nun fetish" theme, it just stuck into my head.
    Oh, and i had Braenn's face veiled to hide her cosmetic problem, this way she totally looks hot nevertheless.

    Looking forward for feedbacks - even if they take the form of a laugh :D


    It will need some more clean up and some more "layers of painting" - but at least is a starting point ;)

    Excellent plot twist. I knew you could make the scene where you kill Marigold a great one!
    I will try to draw Ambrose as soon as I have some free time and inspiration. What hat do you want?
    Goose, ONWARD !!